Monday, March 27, 2017

Sheikh Zayed Grand Mosque 3D Model

Next step was to create the entrance from the from of the Mosque.


I used the form I created for the entrance and reshaped it a little bit to get the new shape.



Sheikh Zayed Grand Mosque 3D Model

The next step is to create the form on the top of the column.





First I created a high poly of one of the leaf on from the firs lair.

I created it by using a plane and added some divisions on it. Then reorganized the vertices to create the form I needed. After creating the form the next step is to create s low poly from it. First I made the object live and by using the Quad Draw tool I created a shape that was close to the one I have. Then I baked it. The next was to create high poly of the form underneath the leaves. And baked it as well.

 

Friday, March 3, 2017

Sheikh Zayed Mosque 3d model

Next step is to create the Entrances of the mosque. Started with the entrance of the courtyard.
I used the shape form the walls around the courtyard. I duplicated it 3 time and made the shape in the middle bigger. Then selected the edges and extruded them to get the shape around the openings. Then I extruded the edges forward and them I bridged the walls in between the openings. I copied the wall I created and pasted it on the other side and them bridged it in between.

Wednesday, January 25, 2017

Sheikh Zayed Grand Mosque 3D Model

I am going to create the "Sheikh Zayed Grand Mosque" as game environment in Maya for the next few months.

I will build the exterior fist and then the interior. The first day I blocked it out in Maya and then decided to work on the area around the Sahn (courtyard) called Riwaq.

The Riwaq is created by arches and the way I decided to create them in Maya was by using the SVG tool. I went to Illustrator by using the pen tool created the form I needed than copied and pasted into Maya. The SVG tool created a polygon mesh in the shape I created in Illustrator. After that I deleted the edges I didn't need. I also deleted the front and back faces of the mesh. The next step was to select all of the outer edges and extruded them.


  

Next I created the dome of the Mosque. I used a Sphere Polygon for  the base of the dome. First I deleted the faces on the bottom and by using the vertices I reshaped it in the form I needed. 
The next step was to create the top of the dome. I used Sphere and Torus Polygons. By using the vertices I reshaped them and used the target weld toll and the then I merged the vertices.

Then I combined the base and the top of the Dome and merged the vertices.

Next step wa to create the bottom of the dome. I selected the bottom ages of the dome above and extruded it a few time until I got the wanted result.


Then I created the shape of the windows by using a cylinder polygon. Then I selected the dome and made it live after that selected the vertex of the windows shape and snap them to the dome in the wanted area. Next was to delete the faces of the dome where the windows shape is going to be. Then selected the dome and the windows polygons and combined them. next step was to snap the the vertex of the windows to the dome. Next was to select the faces of the windows and extrude them push them inside. I created one window and then I duplicated by using duplicate spacial all around.



For the next part I just copied and past the domes around the shape. For the windows on the bottom part I followed the same steps.

Next I exported the object as FBX and uploaded into Unity.
Also exported the Riwaq and uploaded into Unity.